

However, these mechanics only make the taste of success sweeter.

Preparation is everything, with party positioning and resource management being of particular importance, and yet an unlucky roll of the die can still seal your fate. The average run in a dungeon is a frustrating and stressful affair, characters quickly descending into bickering and infighting as wave after wave of foes take their toll on their sanity and will to survive. The dreadful charm of Darkest Dungeon is that it only gets worse from there. These are fragile characters who quickly become selfish, cowardly, disobedient, and even start lashing out wildly at the rest of your party. Moreover, the black and hideous dankness of the dungeons themselves take their toll on your adventurers, pushing your adventurers to the limits of their sanity, and far beyond. Likewise, your ragtag party are a mess of bloodthirsty jesters, grave robbers whose ideas of ‘me time’ amount to self-flagellation, and nymphomaniacal bounty hunters. There’s nothing quite like a family camping trip.
